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In video games, this may simply be an instance where the designers wanted to include more Boss Battles; this is more obvious in several cases where a character is already an ideological ally but wants to "duel" or "practice" against you anyway, or needs to "test your strength" before they'll join up.
(Summons love to do this, as do Mons and warrior tribes.) This may be repetitive but more Boss Battles are usually what the player wants so there are rarely complaints.
Compare Kill Me Now, or Forever Stay Your Hand for when the hero refuses to kill their enemy which may lead into this trope depending on the story.
Furthermore, no matter how much trouble the Worthy Opponent has caused for the heroes or other people as soon as they show remorse or go out of their way to help others they will be welcomed into the hero's circle of True Companions with open arms.
It helps if the story is idealistic enough for the hero to forgive the villain after they are safely defeated.
See also Love at First Punch and Best Her to Bed Her for romantic variations and Defeat Means Playable for a video game trope often combined with this one.