Simulation games net category dating simulation games

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In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games.

Racing games may also fall under the category of sports games.

It is, however, untrue to say that there were no games considered simulations in their time.

That same year, the now defunct Papyrus Design Group produced their first attempt at a racing simulator, the critically acclaimed Indianapolis 500: The Simulation, designed by David Kaemmer and Omar Khudari.with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases.The game was re-branded as Wheels by Midway Games for release in the United States and was influential on later racing games.It used two Motorola 68000 CPUs for its 2D sprite-based driving engine, and it became an instant classic that spawned many sequels.It was notable for giving the player the non-linear choice of which route to take through the game and the choice of soundtrack to listen to while driving, represented as radio stations.Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry, such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making a high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction.

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